Heino Counters 2026: Best Counter Picks & Builds
Updated:
Heino
Heroes That Counter Heino
Items to Counter Heino
Heino
‘s skills, from
Silver-Blue Holy Lance / Cycle of Reincarnation Strike
to the explosion of
Destined Spacetime
, all deal magic damage. The Inner Strength passive of
Medallion of Troy
gradually increases magic defense by level (up to 112), while Safeguard creates a shield that blocks 460 – 1300 magic damage whenever you’ve been out of combat, great for absorbing the first wave of holy spears before striking back.
Whenever you’re hit,
Gaia's Standard
triggers Recovery, restoring 5% max HP over 2 seconds before a 10-second cooldown; Bloodline adds 5% effectiveness for every 10% HP lost.
Heino
‘s holy spears are usually thrown from range in waves, so this item helps you recover HP between pokes.
When you take a fatal blow,
Death Sickle
keeps you alive with 0.75 seconds of invincibility (1.5 seconds if you’ve carried it for 4 minutes), plus 25% movement speed and 25% attack speed, on a 120-second cooldown. If the magic circle of
Destined Spacetime
detonates right when you’re low on HP, this invincibility window is enough to survive and turn around for a counterattack.
Claves Sancti
increases critical damage by 40%, and for ranged heroes each critical hit also grants (3 – 45) movement speed for 1.5 seconds. Fast-stacking damage helps bring down
Heino
before
Destined Spacetime
can heal him, while the movement speed helps you chase when he teleports back to his previous spot.
How to Counter Heino in 1vs1 Duels
Don’t stay close when he switches to melee: In melee stance, each of Heino’s hits marks you for 7 seconds, and every time his twin light blades hit a marked target he heals. Keep your distance so he loses this source of sustain.
Don’t poke him down and let him pop his ultimate:
Destined Spacetime
heals more the lower Heino’s HP is, up to 2 times. Once you commit, deal all your damage in one burst.
Predict his return point: When his ultimate ends, Heino teleports back to the last position he was at in ranged stance. Remember that spot and wait there instead of standing inside the magic circle.
Be careful when taking turrets: If a turret on Heino’s side is inside the magic circle, it reverts to its state from 8 seconds earlier, even if it was just destroyed. Push him away from the turret area before sending your minions in.
How to Counter Heino in Team Fights
Don’t bunch up: Holy spears launch an extra spear if there’s a marked target ahead, and the ultimate’s explosion hits up to 5 heroes. Spread out so Heino can’t damage multiple people at once.
Dodge skillshots: Both the holy spears and twin light blades fly in a set direction. Move sideways and use your dashes to dodge, especially the 2-second slow from the melee version.
Punish with area damage, not CC: Inside the magic circle, Heino is CC immune and takes reduced damage but can’t move. Throw your AoE skills at him and save your CC for the moment he teleports back.
Focus him while his ultimate is on cooldown: Without the magic circle, Heino only has
Destined Shift
to escape and no hard CC to fight back with.
Tips for Countering Heino
Strengths to Watch Out For
- Switches flexibly between ranged and melee.
- Heals when hitting marked targets;
Destined Shift
also grants armor and magic defense in melee. -
Destined Spacetime
grants CC immunity, heals, then teleports him back to a remembered safe spot. - Can revert his own turrets to their state from 8 seconds earlier, even right after they’re destroyed.
Weaknesses to Exploit
- No hard CC, only a slow from his twin light blades.
- Skillshots that are easy to dodge.
- Stands still for 1.5 seconds when using his ultimate, and its return point is fairly predictable.
- Has to fight in melee to stack marks before he can heal and reduce cooldowns.


Destined Insight
Path of Repentance
Wings of Purity
Great Judgment
Heaven's Punishment
Sovereign's Path
Cleave the Realm
Sever Heaven and Earth
Sovereignty
Fancy Footwork
Rising Uppercut
Explosive KO
Power Surge
Jury Fury
Death Sentence
Judgement's Blade
Temporal Turbulence
Thorn of Time
Another Dimension
Soul-Devouring Worm
Soul Curse
Vile Spirit
Devil's Chain
Earthquake
World Devourer
Concussive Rounds
Tactical Fire
Reload
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