Zip Counters 2026: Best Counter Picks & Builds
Updated:
Zip
Heroes That Counter Zip
Items That Counter Zip
Gilded Greaves grant +60 Movement Speed and 35% Resistance, which reduces the duration of all types of crowd control.
Zip Hex
stuns and then chains to nearby heroes, while
Zip Roll
knocks up enemies along its rolling path and slows at the end; these boots shorten all of these effects so you can react in time.
The Piercing passive grants +40% armor penetration. Zip boosts his own damage reduction with
Zip Bloat
and always stands in front of his allies, so physical heroes need extra armor penetration to keep every hit on a tanky support meaningful, especially when the whole team has to collapse on Zip to break his protection.
The passive grants +40% magic penetration, helping mages punch through the magic resist of a tanky support like Zip. Once Zip has swallowed an ally with
Zip Angry
, all damage he takes is transferred to that ally’s shield, so the more penetration you have, the faster that shield breaks.
How to Counter Zip
CC Zip before he swallows:
Zip Angry
needs 1 second before it starts swallowing, and Zip is only CC-immune while swallowing. Use stuns, knock-ups or pulls on Zip himself in this window instead of CC-ing his ally, because Zip can swallow that ally to protect them.
Don’t group up when Zip uses skill 1:
Zip Hex
stuns the target, then keeps seeking out and locking onto nearby enemy heroes. Keep your distance from teammates so one cast can’t lock down multiple people.
Block his roll with terrain:
Zip Roll
is CC-immune so stuns won’t stop it, but
Ghost Ship
‘s ship or
Death's Embrace
‘s arena can. Note that rolling into a wall makes him bounce back and speed up, so don’t stand right behind that wall.
Burst Zip while he’s swallowing: At this point, all damage he takes is transferred to the shield of the ally inside. Focus Zip to break the shield, then punish that ally as soon as they’re spat out.
Tips for countering Zip
Strengths to Watch Out For
- Zip Angry swallows allies, granting them a shield and damage reduction and rescuing them from fights.
- Immune to crowd control both while swallowing allies and while rolling.
- Zip Roll gives a huge speed boost and knocks up enemies, starting fights very quickly.
- Zip Hex stuns and then chains to nearby enemy heroes.
Weaknesses to Exploit
- Low damage; the main role is protecting teammates.
- Has to stay right next to allies to be effective; weak when the team gets split up.
- Zip Angry needs 1 second before it starts pulling, leaving Zip easy to crowd control during that window.
- Crowd control immunity doesn’t help get past enemy walls or arenas.


Sea Anchor
Wild Prison
Wild Charge
Hulking
Valiant Charge
Avalon's Fury
Excalibur
Nature's Embrace
Vine
Seed of Life
Death's Beckon
Thirst
Cleave
Plunder
Shock
Share & Comments
If you found this useful, share the link:
Facebook Copy Link