Alice Counters 2026: Best Counter Picks & Builds

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Alice

Alice

SupportSupport
Health
Damage
Skill Effect
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Heroes That Counter Alice

Alice is a support focused on crowd control and protection: skill 1 Sunshine Sunshine calls down sunlight that deals magic damage and stuns every enemy hit, skill 2 Friendship Friendship grants allies a shield and movement speed, and her ultimate Hissy Fit Hissy Fit creates an energy zone that deals magic damage every 0.5 seconds, slowing and silencing anyone who enters for 1 second. Her passive Trot Trot only gives her extra movement speed for 1 second after each skill, so Alice Alice has virtually no real escape, and her HP is low on top of that. All of her impact comes from stuns and silences, so heroes with CC immunity, cleanse, or the ability to dive in and burst quickly are what Alice fears most. Notable counters to Alice Alice include Toro, Chaugnar, Enzo in the support role, Violet, Laville in the Abyssal Dragon Lane, Krixi, Yue, Zata in the mid lane, Aoi, Murad, Keera in the jungle, and Rourke, Lu Bu in the Dark Slayer Lane.

Support Heroes That Counter Alice

Dragon Lane Marksmen That Counter Alice

Mid Lane Mages That Counter Alice

Jungle Assassins That Counter Alice

Top Lane Fighters That Counter Alice

Items to counter Alice

Gilded Greaves

Alice’s kit revolves almost entirely around CC: the stun from Sunshine Sunshine , and the slow and 1-second silence from Hissy Fit Hissy Fit . Gilded Greaves grant 35% resistance, shortening the duration of all those CC effects, plus 60 movement speed to step out of the energy zone faster. These are the boots to pick for carries that Alice tends to target.


Medallion of Troy

All of Alice’s damage is magic damage, from the burst of Sunshine Sunshine to the ticks every 0.5 seconds of Hissy Fit Hissy Fit . Medallion of Troy grants up to 112 magic defense scaling with level, and its Protection passive creates a barrier that absorbs 460 – 1300 magic damage whenever you leave combat, making it a great pick if Alice builds magic items and pokes a lot in lane.


Terra Unbind

The Unbind active cleanses all CC effects on yourself and nearby allies and grants 0.5 seconds of CC immunity, with a 90-second cooldown. When Alice lands Sunshine Sunshine on multiple targets or your whole team gets silenced in Hissy Fit Hissy Fit , your support hitting Unbind frees the whole group at once. Its Primal Force passive also boosts both armor and magic defense for nearby allies.

How to counter Alice in the laning phase

Don’t stand next to your marksman: Sunshine Sunshine stuns every enemy it hits, so when you and your marksman stand close together, a single cast from Alice Alice can lock down both of you. Spread out a bit so she can only pick one target.

Trade while skill 1 is on cooldown: Without her stun, Alice can barely apply any pressure. As soon as she misses Sunshine Sunshine or wastes it on minions, step up and trade, since her passive Trot Trot only gives her 1 second of extra movement speed to run.

Check bushes before pushing: Alice likes to wait in bushes for someone to walk by before casting. Place a ward or have your support go first to check, and never let your marksman lead the way.

Wait for the shield to break: Friendship Friendship grants Alice’s allies a shield and movement speed. When the enemy marksman has just been shielded, back off for a moment before using your main skills so you don’t waste damage on the shield.

How to counter Alice in teamfights

Spread out before the energy zone: Hissy Fit Hissy Fit deals magic damage every 0.5 seconds and slows every victim inside, and anyone who walks into it is also silenced for 1 second. Fight in open areas and don’t clump up, so a single zone can’t catch the whole team.

Don’t walk through the zone: The silence hits whoever steps into the energy zone. Unless you have to, go around it or wait for it to expire instead of charging straight through, especially on heroes that rely on skills to escape.

Focus Alice first: She’s squishy and has no dash. Assassins like Aoi Aoi or Murad Murad should flank around and hit Alice first, right after she’s used up her skills.

Save your cleanse for the stun: Chaugnar Chaugnar should hold Chaos Protection Chaos Protection , and supports with Terra Unbind Terra Unbind should save its active, so they can use it right after Alice lands her skills on your carry.

Tips for Countering Alice

Strengths to Watch Out For

  • Skill 1 Sunshine Sunshine stuns every enemy hit, great for initiating teamfights.
  • Her ultimate Hissy Fit Hissy Fit controls a whole area with a slow and a 1-second silence.
  • Skill 2 Friendship Friendship grants allies both a shield and movement speed, saving carries when they get caught.
  • Her passive Trot Trot grants extra movement speed after each skill cast.

Weaknesses to Exploit

  • No dash or CC immunity, only a brief movement speed boost from her passive.
  • Low HP, easily dived and taken down by assassins.
  • Her impact relies on stuns and silences, and drops sharply against heroes with CC immunity or cleanse.
  • Miss skill 1 and she has almost no way to apply pressure until it comes off cooldown.