Florentino Counters 2026: Best Counter Picks & Builds
Updated:
Florentino
Heroes That Counter Florentino
Items That Counter Florentino
Sonic Boots grant +60 movement speed and reduce damage taken from basic attacks by 10%. Florentino deals most of his physical damage through dash strikes and the empowered basic attacks right after them, so fighters facing him in the Dark Slayer lane take less punishment in every trade.
Judgment reduces the target’s healing by 40% for 3 seconds when applied with a basic attack or skill. Every time a dash strike hits a hero, Florentino heals through his passive Shuffle; cutting that healing makes his constant in-and-out dashes far more costly in HP.
The same Judgment passive with 40% healing reduction, made for mages and magic-damage supports like Aleister. Apply it as soon as you land crowd control on Florentino so the healing from his dash strikes is cut while your team bursts him down.
Passive Sentinel: when you take damage, the attacker’s attack speed is reduced by 30% and movement speed by 15%. Florentino has to stay close and keep basic attacking after every dash strike, so he both attacks slower and struggles to chase as you back away from the dropped flowers.
+35% Resistance shortens the duration of crowd control, along with +60 movement speed. The stun from Blossom opens Florentino’s flower pick-up and Triple Threat chain; shorter stuns mean more time to back off or counterattack before he can pick up his flowers.
How to Counter Florentino in 1vs1
Dodge the flower, dodge the whole combo: Every one of Florentino’s flashy sequences starts with
Blossom
. Keep just enough distance and move diagonally so the flower misses; if it misses, he has no flower to pick up, no Assault and can’t refresh
Triple Threat
.
Stay away from where the flowers land: If you’ve been stunned, back out of the area with the three flowers as soon as the stun ends. Flowers only last 5 seconds, and every one he picks up is another Assault dash at you.
Don’t go toe-to-toe early on: Triple Threat deals true damage based on max HP, so stacking HP won’t help you last longer. Farm safely near your tower and only trade when your jungler comes by or he has just used all his skills.
Count the Duel timer:
Gentlemen's Duel
only lasts 5 seconds. Don’t waste CC during that window; run toward your teammates or tower, wait for it to expire, then counterattack.
How to Counter Florentino in Team Fights
Protect your carries: Florentino loves diving onto marksmen and mages with
Gentlemen's Duel
. Fighters and supports should stand in front of the backline, ready to take the Duel dash in place of squishy teammates.
Don’t rush your CC: During the 5 seconds of Duel and while dashing with Sword Step, he is immune to all crowd control. Save stuns, knock-ups or imprisoning skills like
Wild Prison
from
Baldum
or
Snare
from
Arum
for the moment his CC immunity runs out.
Duel blocks damage from others: While dueling, Florentino takes no damage from enemies who aren’t in the Duel. Anyone not targeted should hit a different target or hold their skills until the Duel ends.
Ranged heroes keep moving: Move while attacking to lower the chance of getting hit by
Blossom
; without flowers, Florentino has a very hard time reaching the backline a second time.
Tips for Countering Florentino
Strengths to Watch Out For
- Triple Threat deals true damage based on max HP, very strong against tanky heroes.
- Picking up flowers enables nonstop dashing with Assault and refreshes Triple Threat.
- Duel grants CC immunity and immunity to damage from other enemies for 5 seconds.
- Assault heals when it hits heroes, and Sword Step is also CC immune.
Weaknesses to Exploit
- Missing Blossom or failing to pick up flowers breaks his rhythm.
- Short range, vulnerable to long-range poke.
- Once Duel and Sword Step are used up, he is easy to chain CC.
- Healing from Assault is heavily reduced by Curse of Death and Tome of the Reaper.


Shuffle
Vile Spirit
Soul-Devouring Worm
Wave of Agony
Thunder Plunge
Thunder Blast
Gathering Thunder
Thunder Conductor
Thorn of Time
Another Dimension
Temporal Turbulence
Rift
Magic Barrier
Magic Prison
Wicked Plot
Uncaged
Ravenous Beasts
Wild Charge
Wild Stomp
Hulking
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