Wonder Woman Counters 2026: Best Counter Picks & Builds
Updated:
Wonder Woman
Heroes That Counter Wonder Woman
Items That Counter Wonder Woman
The passive grants 35% resistance, shortening the duration of all crowd control. Wonder Woman’s kit has slows from
Sword & Shield
and her passive, plus the stun from
Bracelets of Submission
; these boots help you break free faster before she can chain her basic attacks.
Backlash reflects 5% of damage taken as true damage, calculated before mitigation. Wonder Woman always has to dive into the middle of the enemy team and keep basic attacking to trigger
Amazon Shield
; activating Retaliate to raise it to 25% for 3 seconds right as she pulls herself in will make her lose HP even faster.
Anyone who attacks you loses 30% attack speed and 15% movement speed to Sentry. Her passive
Amazon Shield
needs 2 consecutive basic attacks to get the healing shield throw, so with reduced attack speed Wonder Woman’s healing rhythm slows down noticeably, and the movement speed reduction makes it hard for her to stick to her target.
During the 1.5-second Seal, you can’t be attacked, and you gain a shield when the effect ends. Mages and marksmen should activate it right after being pulled toward Wonder Woman by
Lasso of Truth
or when they see her about to cast
Bracelets of Submission
, buying time for teammates to turn back and help.
Basic attacks and skills slow by 5% – 10% movement speed for 1.5 seconds, stacking up to 2 times, and Frostbite deals an extra 140 – 280 (+45% bonus physical attack) physical damage every 3 seconds. Ranged heroes who keep their distance from Wonder Woman make it hard for her to close in and trigger the shield throw from
Amazon Shield
.
How to Counter Wonder Woman in a 1vs1
Back off after 2 hits: The passive
Amazon Shield
turns her third attack into a shield throw that deals true damage, slows, and heals three times as much when it hits a hero. Once Wonder Woman has landed 2 hits on you in a row, step back for a beat so the shield throw can’t reach you.
Watch the 50% HP threshold:
Lasso of Truth
pulls her to you while you’re above 50% HP, but pulls you toward her once you drop below that threshold. When you’re low, keep more distance than usual, because one lasso is enough to drag you into the middle of her team.
Move unpredictably: Both the lasso and the dash of
Sword & Shield
are skillshots. Don’t walk in a straight line while her skills are up, especially near the enemy turret.
Counterattack once her damage reduction ends: Hitting a hero with
Sword & Shield
grants her bonus damage reduction. Wait for that effect to wear off before unloading your strongest combo.
How to Counter Wonder Woman in Teamfights
Stay behind your frontline: If you’re the main carry, stand behind a tanky teammate so the lasso
Lasso of Truth
hits the person in front instead of you.
Spread out:
Bracelets of Submission
stuns every enemy in the area in front of her. Keep your distance from each other so a single energy wave doesn’t stun the whole team.
Play around her ultimate: Besides crowd control, her ultimate also shields and speeds up the allies behind her. Wait for the shield to fade before unloading your damage on her team.
Save crowd control for when she dives in: Wonder Woman has no crowd-control immunity. When she pulls herself in with the lasso, that’s the moment to use
Wild Prison
from
Baldum
or
Judgment
from
Enzo
.
Tips for countering Wonder Woman
Strengths to Watch Out For
- Flexible lasso: pulls herself to high-HP targets or pulls low-HP targets to her.
- Ultimate stuns a wide area in front and shields allies behind her.
- Passive shield throw deals true damage, slows, and heals three times as much when it hits a hero.
- Skill 1 slows and grants damage reduction when it hits an enemy hero.
Weaknesses to Exploit
- No CC immunity, easy to lock down right after diving in.
- All her gap closers are skillshots, so mobile opponents can dodge them easily.
- Melee, vulnerable to knockbacks and kiting.
- Her healing depends on consecutive basic attacks, so she falls off hard when her attack speed is reduced.


Amputate
Crusade
Gentlemen's Duel
Triple Threat
Shuffle
Astrolabe
Fallen Star
Genesis Barrier
Death Ray Cannon
Magic Body
Wild Stomp
Wild Charge
Armorbreaker
Aquamarine
Pulse Shot
Fusillade
Shadow Step
Blood of the Dragon
Shuriken Toss
Kunai Blitz
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