Enzo Counters 2026: Best Counter Picks & Builds
Updated:
Enzo
Heroes That Counter Enzo
Items That Counter Enzo
Enzo’s combo is binding you with
Judgment
, pulling you in with
Amputate
, then striking with
Decapitate
to finish you off in one go. Blade of Eternity’s Rebirth passive revives you after 2 seconds with 2100 – 3500 HP right where you fell, just as Enzo has used up all his skills. That’s your moment to counterattack; remember this item has a 150-second cooldown and can only be used twice per match.
Enzo has to pour all his damage into a single target after the bind, so the Retaliation passive returns 5% of the damage you take as true damage. Activate Counterstrike right after being hit by
Judgment
to raise the reflection to 25% for 3 seconds, right as Enzo pulls you in and strikes; a squishy hero like him will lose a lot of HP on his own.
How to Counter Enzo in a 1vs1 Duel
Dodge the scythe and you’ve won half the game:
Judgment
needs to charge up before swinging in the chosen direction, so move sideways when you see
Enzo
stop to swing. If the scythe misses,
Amputate
loses its pull and
Decapitate
can’t strike from behind either.
Don’t stand too far away alone: The passive
Crusade
gives Enzo bonus damage against distant enemies. In lane, stand near your minions so they can block the scythe, instead of backing off far and getting pulled back in.
Counterattack while his skills are on cooldown: After using his whole kit, Enzo is left with little more than basic attacks. That’s when heroes with cleanse like
Zanis
or
Florentino
should dive in and trade.
Save your escape for the bind: If you have a cleanse or damage-immunity skill, save it for when the scythe binds you instead of using it early to trade.
How to Counter Enzo in Team Fights
CC Enzo before he swings the scythe: Enzo has to step into range to use
Judgment
. A stun from
Gildur
‘s
Extravagant
or a charge from
Toro
the moment he shows up will shut down the pick from the start.
Stand in front of your carries: The scythe only binds the first victim hit. A fighter or support standing in front of the marksman and mage will take the bind instead, leaving
Decapitate
without a valuable target.
End it quickly: Every time he gets a kill or assist, the passive of Decapitate grants Enzo Attack Speed and Movement Speed, stacking up to 3 times. Don’t let him get first blood and snowball faster and faster; burst him down as soon as he dives in.
Tips for Countering Enzo
Strengths to Watch Out For
- The bind from skill 2
Judgment
opens a very dangerous pick-off combo. - Skill 1
Amputate
pulls the target in, and the ultimate
Decapitate
strikes from behind with damage reduction while dashing. - Kills and assists on enemy heroes grant Enzo Attack Speed and Movement Speed.
- Playable in the jungle, the Dark Slayer lane and the support role.
Weaknesses to Exploit
- The entire combo depends on landing the scythe.
- Against heroes with CC immunity or cleanse, the bind is nearly useless.
- Low durability, very weak once his skills are down.
- The scythe only binds the first victim, so enemy fighters or supports can easily block it.


Dragoon
Blood Wyrm
Dragon Wraith
Tail Sweep
Shuffle
Gentlemen's Duel
Blossom
Triple Threat
Retaliate
Mark of the Hunter
Jungle Strike
Tough Hide
Bull Rush
Battlecry
Cracked Earth
Aquatic Shield
Metamorphosis
Tidal Rage
Indulgence
Midas Touch
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